Heads Up!

June 13, 2008 at 7:42 pm (Beast Mastery, General Hunter Knowledge, Hunterology, Marksmanship, Survival)

What started as a minor thought on mana regeneration has snowballed, taken on a life of its own, and will become a gi-NORMOUS post of major interest for y’all.

This is the first time I’ve ever warned you, adoring public, about a post, particularly for a blog that I considered more like the Library of Alexandria. The topic has been touched on by other sources, sure, but this is a real whammy, and I intend it to make you think about your gear in a new light, regardless of what kind of hunter you are.

But, then again, if you’re raiding high-end material, you already know this stuff. 😛

This post will not be for you, pro players. It won’t even be for my one decrier, a certain Corben Dallas, who is no doubt still weeping openly about the loss of a Survival hero and the fact that Leeloo dumped him… Chill out, Grizzly Adams, when I get a little more +agility on my gear, I’m coming back badder than ever, and if you want to see a T4-raiding Survival Hunter throw out some DPS, you betcha sweet bippy I’m gonna give it to you. (Drotara’s got t6 covered, so I’m calling dibs on the lower stuff. :P)

If indeed, as I said, much of what you learn about Huntering, you learn as you go along, and the rest you pick up from intuition, this would fall under the first category. You don’t become a kung-fu master by watching 36 Chambers of Shaolin and “knowing” which forms work best in what situation, or which strikes are used against what attack. You learn by doing, by being inquisitive, and by getting your ass kicked occasionally. Discomfort is a powerful learning tool… and when you feel the squeeze, you know you’ve got to change something, right?

-Track

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Misdirect is your friend.

June 9, 2008 at 12:21 am (Beast Mastery, General Hunter Knowledge, Whoops.)

(TR, this one’s for you – because yes, I will blog about it. :P)

No, seriously. Maybe not as much as stacking Agility, or the guy or girl who’d help bail you out of jail / bring you an extra pair of clothes because you had a little too MUCH tequila that one night, but Misdirect is a potent potable when it comes to the Hunter’s bag o’ tricks.

A perfect example of the fine line between a MD pull going right… and an MD pull going not-so-smoothly… happened tonight while Project X made strides towards putting Gruul on farm.

 

The Good One:

 

After loosely assigning our hunters to MD (first time for everything, but hey, gotta learn by doing!) targets to tanks during the HKM fight, I made a nice, smooth segue for my tank to pick up the High King, and sauntered on over to DPS my targets. All I had to do was smack my MD macro, drop an Aimed shot, Arcane Shot, and my Distracting Shot macro, bing bang boom, tank’s got aggro, and I’ve moved on to the next target.

What I did right :

1) Had my macro ready.

2) Knew what my target was.

3) Used a maximum of Instant shots, with a minimum of charged shots, and avoiding Multi-shot to maximize on MD’s effectiveness. 

Classic good MD pull.

 

The Not-So-Good One:

 

The not-so good one was the pull right before the three-Ogre pull outside of Gruul’s room. I had to MD to my tank again. Easy, right? Yes. But, naturally, in order to teach me a lesson, I screwed the pooch on that one. I pulled aggro, instead of the tank, and Trackhoof became Squishedhoof.

What I did right:

1) Had my Macro ready.

2) Knew what my target was.

3) Didn’t Feign Death, and gave the Tank enough time to grab the target so’s he didn’t go on a Squishing spree.

What I did WRONG :

1) Didn’t have LOS of the tank when I used MD. He was around the corner. Oops.

2) Didn’t pay attention to the little red text that said, “HEY! TRACK! YOO-HOO! YOU CAN’T USE THAT SPELL, BUDDY!”

3) Proceeded to use said maximum of Instants, etc… which were too effective at generating aggro on yours truly.

 

What did I learn?

  • If you can sacrifice yourself to save some healers on trash or on a boss, do it. It’s worth it, most times, not to Feign Death.

          (There’s always an exception, but most times, it’s worth it.)

  • Always make sure you have LOS on the person you’re about to MD. Otherwise… squashed hunter.
  • And lastly… if you think you could learn a lesson from something you did wrong, think it out, work it out, and make damn sure you learn it. 😀
And now, time for my favorite part – EPEENING!
My numbers from last week’s shot at Gruul :
561 DPS, 6 deaths, #11 on our WoW Web Stats.
This Week:
643 DPS, 1 death (the trash death, mind you), #3 with a giant heapin’ pile of Fel Slugs.
The difference? Staying alive + DST procs + 14 more procs of FI gave me a 15% DPS boost.
I’d like to thank the Academy…

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Parting Gifts.

March 20, 2008 at 12:41 pm (Beast Mastery, From The Internets, General Huntard Logic, General Hunter Knowledge, Survival, Worst Hunter Ever)

The best “am I ready for Kara?” guide ever.

Remember how i complimented our old friend Bullshooter? Remember how I gave him the “Most Improved” award?

I take it back.

EVERY WORD OF IT.

Why do I give this to you?

I feel that you learn just as much, if not more, from bad role models, than from good ones.

The good ones help you be successful; the bad ones remind you what makes you successful in the first place.

Now, if you’ll excuse me, I’m off to take a much-needed nap.

-Brian

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Survival In Arena – “Two men enter! One man leaves!”

February 22, 2008 at 10:40 am (Arena, General Hunter Knowledge, Marksmanship, Survival)

So, here it is.

The long-awaited Arena article.

You may notice that I have no Arena ranking whatsoever, and you may also be asking, “What kind of qualifications does he have?! 2000 honor kills, 2 welfare epics, under a hundred resilience, what gives? Why’s this nubcake writing an Arena article?”

At which point, I’ll kindly remind you that this blog is mine, so pour yourself a nice glass of Shut Up and a Humility chaser, before you sit your ass down.

In Summation :

If you’re going in as a Survival Hunter, the odds will be against you. Arena matches are BG’s in a microcosm, boiled down from major objectives to how fast you can bring the other guy’s health bar to 0%.

It favors large and quickly delivered amounts of DPS, which you cannot deliver on the level of a Warlock or a Mage. You also lack the healing abilities of a Druid or Shaman, the cockroach-in-plate-appeal of a Paladin, the lockdown capabilities of a Rogue, and the pure Mama-said-knock-you-out attitude that goes with being an Arena-geared Warrior.

Your CC is trickier. Depending on your Survival spec, you may or may not even have Scatter Shot, which is considered an essential skill to the successful Hunter.

Point is, spend some time in the BG’s, and get good at PVPing with your class first.

You’ll get the gist of what you need to stay competitive very quickly.

Staying Competitive :

Namely, instants. You will love Arcane Shot and Multi-Shot more than life itself, and Serpent/Wyvern/Viper Sting will be big for you as well. Rapid shot = your best friend.

Your pet, also, must be carefully managed. Don’t send ‘em after guys on the other side of an obstacle; you’re just headed for a heartbreak. (I actually can’t stand Winger, but that reference was so good I had to toss it in.) Keep your pet within line of sight as much as possible, and recalling your pet is never a bad idea, if you think they’re in any kind of danger.

Traps, however, are a trickier matter. Placing them in anticipation of a foe’s movement is the goal; but good opponents will out-maneuver them, and be aware of your traps. Your best bet is to work on that skill in PVP so that you can effectively trap, hinder, or disable your opponent at a second’s notice.

You can make effective use out of all traps in Arenas, thus giving your Immolation, Frost, Snake, and Freeze traps a lot of play. Explosive Traps would work better in BG’s, where you’re spreading out a lot of damage, but as Arena’s focus is “The Quick and the Dead”, you’re either very fast about doing damage or you’re very dead.

In this case, disabling opponents comes into play, and a Frost, Freeze, or Snake Trap might be just as, if not more valuable, than an Immolation Trap.

Most games will be over once an opponent blasts you with a couple of “nuke” or “skill” spells. (Skillcoil, Skill Lance, Skill Shot, etc.), especially if you don’t have PVP gear to even things out.

Hence, spending equal time in BG’s is just as important as spending time in Arena; you can work on getting two pieces of gear, keep your requisite skills sharp, and use BG matches to test ideas for Arena matches.

Generally, the lower brackets you’ll start in won’t be too much of a worry, as competitors in this stage will be either at the ranks they’ve earned, just starting out, or totally Season 3 geared veterans looking for a high ranking. Don’t sweat it, have fun.

Your Approach :

Ideally, you want a high concentration of Agility, Stamina, and Intellect. I’d recommend, depending on the situation, to either use Aspect of the Viper or Aspect of the Monkey.

Viper will help keep your DPS going longer throughout the match, as it depends almost entirely on Mana, and Monkey will take your already-high Dodge rating (from stacking all of that agility, remember?) to new, dizzying heights.

As Arena gear will max out your physical longevity, you’ll want to figure out whether you want to extend your longevity by becoming a hard target to hit, or to increase the amount of time in which you can do large amounts of damage. As I said before, don’t forget the spell-casting element of your class. When you’re out of mana, you’re almost out of hope.

Also, consider the brackets you want to play in. You, as a hunter, should only be in 2v2 for fun and possible points; as there are other classes with better 2v2 synergies (LAWL NERF CYCLONE), you won’t contribute as much, and shouldn’t expect to do as well as you could in a larger group.

3v3 and 5v5 is where you’ll shine. You, as a hunter, can pick your battles and your strategies, and when you’re not the main DPSer, your flexibility increases tremendously. You may be engaged with teams where the main goal is to sleep tanks and wreck their healers, or drain their casters, etc. You’ll be much more successful in these environments.

This isn’t to say you can’t kick some 2v2 ass, but the other brackets are where you’ll make more of a difference.

Survival in Arena? :

Finally, there’s your spec to consider.

To be truthful, for what Arena is based around – creating and seizing momentary advantages – MM / SV is best. Going for Improved Stings, Scatter Shot, Silencing Shot, and some choice Survival Skills will get you the damage you need with the flexibility you crave. You most likely will do the best with an emphasis in Marksmanship, I’ll be honest.

But I can tell by that look on your face that you’re not.

If you want to spec Survival and do Arena, here’s what I recommend. This is all entirely debatable, and I open the floor to anybody who has a solid argument against some of these skills.

1) Improved Wing Clip. No questions. Get it.

2) Survivalist. You want more health. Debatable, but still recommended.

3) Surefooted. The +hit is negligible; it’s hitting other level 70’s. What you really want is the 15% to resist movement impairment.

4) Resourcefulness. Drop Thrill of the Hunt, and get this. We’re talking about Mana efficiency here. (Speaking of which, get 5/5 in Efficiency.) You will depend on your traps to a much greater extent, and being able to cut their cost, as well as their cooldown period, is key.

The reduced cost of your Melee attacks is also a strong determinant in picking this.

5) Mull over Exposed Weakness. It may or may not work for you. Like Thrill of the Hunt, it’s crit-based. You’re playing against people with resilience gear, and while you will still crit, it won’t be to the degree that it was in PVE.

Raw DPS will win the fight; also, you will rarely be standing around long enough to take full advantage of keeping EW up on a target. (I said RARELY. It can happen, but not often.)

6) Clever Traps / Entrapment / Humanoid Slaying. Get them.

7) Readiness. Possibly the most dangerous of all Survival Hunter tricks. Might even be worth giving up Scatter Shot for.

All in all, Survival will do what it is intended to do – be the pesky PVP hunter that you were meant to be. Your perspective should, likewise, shift; learn to think on your feet.

You have less time to plan for things, but you should spend time preparing your reactions. You’re not just the sniper-guy with a pet who’s good at setting traps, and occasionally melees.

In order to succeed as a Survival Hunter, you have to be a quick thinker, be able to adjust to any situation, know the abilities that will help you achieve your goals, and more importantly, don’t get lulled into a false sense of security.

Remember, Xutoo gave us a little Portuguese proverb back in January – “The water the river carries never returns, but the river will always stay.”

You’re the river, not a dam.

Once you’ve made mistakes, don’t obsess over them. Learn from them. Each match is a fresh learning experience, and don’t forget that, after all, it’s just a game.

Have fun!

-Track

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Survival! What is it good for?

February 4, 2008 at 12:10 pm (Beast Mastery, From The Internets, General Hunter Knowledge, Know Your Role, Survival)

Absolutely noth… hey, wait a sec!  

This just plucked from the depths of the handy list o’ searches for Survival Hunters Anonymous.

“what are survival hunters good for”?

Buddy, I’m glad you took the time to consult Google for such a deep, intellectual question.

We (and I use the royal we) are the Swiss Army knife in your raiding toolkit. We are the only card you need for your royal flush. (THE ACE OF SPADES! THE ACE OF SPADES!)

We are, put simply, the thing you need to make your raids run smoother than a baby’s bottom.

As I’ve said before, we’re different than the cat (or bug) jockeys, and the pew pew snipers. Survival Hunters are a rare breed of utility, functionality, and performance. If BM’ers are the Ferraris of the Hunting World, and the MM’ers are a riced-out import car, we are the BMW’s.

Dependable, practical, quick to adjust to new situations, and able to handle just about anything you throw at us.

Crowd Control? That’s our middle name, baby. We were born to CC. We can single-trap, chain-trap, double-trap, trapper-keeper, whatever you want us to do, we can do it. Anybody who takes Survival as their tree knows that’s what they’re around for.

DPS? Sure, we can do that. Do it pretty well, too. We’ve got +crit out the ying-yang, Expose Weakness, and can pop Readiness to lay some Rapid Fire-powered smackdown.

Utility? We can keep more aggro on the tank because of Readiness, shut down wayward mobs, peel off that big guy running towards the healer with ease, and give everybody a little breathing room with a Frost Trap.

In order to function well as Survival, you need to take a broad view of any situation, and we have the tools to help any situation. We can even tank, for a small amount of time. Deterrence FTW.

But, you argue, any other hunter can do the same thing. Why pick a Survival Hunter?

Rather than argue semantics, I’ll make it easy for you. Look at their gear, look at their level, and run an instance with them. Then you’ll see why.

There is a lower percentage of the Hunter population that picks Survival… but there’s an exponentially higher concentration of good Hunters among them.

If you’re dealing with a current or ex-Survival Hunter, you’re either dealing with somebody who knows a great deal about the game, has raided before, understands their role in a raid, and can play their class blindfolded, OR somebody who knows a great deal about their class, understands the fundamental strengths of going with Survival, and will make a great asset to your guild.

So before you recruit a Hunter, ask them this question.

“If I asked you to spec Survival, explain to me why you wouldn’t… and then explain to me why you would.”

If you get answers to both questions, you’ve got a winner.

-Track

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Start Me Up

February 2, 2008 at 11:34 am (Dear Track, General Hunter Knowledge, Marksmanship, Survival)

Aha! The first official Survival Hunters Anonymous Question of The Day E-Mail!

“Dear Track,

I’m interested in rolling a Hunter, and I like taken the path less traveled, so I’m looking at Survival Hunter. What are the benefits and drawbacks of taking this path at a low level? I’ve only toyed with hunter in the past up to about the mid teens, so I don’t have much experience at it yet.

Also, this site rocks. Thank you!

-Kory”

Dear Kory,

Well, I’m glad you’ve decided to challenge yourself a little.

Going Survival at any level will only challenge your play-style, so if you want an easy way to level and learn the class, you’re more than welcome to chicken out.

I mean, I did. I leveled Beastmastery. I’ll admit it. I didn’t know jack about being a Hunter. And I learned by doing.

There are few drawbacks to being a Survival Hunter at this point in the game. You are more ideally suited to play PVP than the other specs, and you can reinforce skills that will help you later on in the game, such as kiting, jumpshots, what I like to call “the flying squirrel of doom” maneuver, double / chain trapping, and proper battle field management.

I suppose the one difference is that you won’t have an HP boost, and that you won’t have extra Pet Armor or Improved Mend Pet, so not having a mini-tank means you’ll have to rely more on your own skills.

I can say you’ll have a lot of fun. I’ll start you off with a build that’ll help you from level 10 to level 29, with 5 points in Marksmanship and 15 in Survival.

First off, take your first five points, from 10-14, in Marksmanship. You want Lethal Shots, and you want them now. 5% crit that early in the game is amazing.

(Edit : Kotaro makes a great point – you want a pet that’ll hold aggro like a mofo. Get yo’self a piggie or an owl; there’s a reason that those two pets are all over the starting areas, and even more that people STILL use them in the end game, for the boar’s absolutely delicious Charge/Gore aggro generating machine, or the multi-mob aggro extravaganza that is Screech.)

Second, take your next three points, from level 15 to 17, in Hawkeye. This will give you a greater range for kiting, and allow you a bit more flexibility with early pulls; not that you need it, but it’s good to get in the habit of it.

From 18 to 19, take two points in Humanoid Slaying. You will be killin’ lots of humanoids, so more damage is never a bad thing.

Take your next three points, from 20 to 22, in Improved Wing Clip, and two after that in Entrapment. You’ll be able to slow down and possibly immobilize your foes with Wing Clip, and have a 1 in 4 chance to keep an enemy trapped for an additional 4 seconds after the trap breaks.

Your next point, at 25, should be either in Deterrence or Clever Traps. By 27, you should have both maxed out. Clever Traps will give you your first tangible taste of double-trapping or chain trapping, if you’ve discovered how to overlap your traps to keep a foe incapacitated for some time. If not, BRK has a great guide to Chain Trapping that can be found here.

Level 28 and 29’s points are to be distributed to max out Entrapment and Humanoid Slaying. As it stands, you are fully suited to have fun with Survival, breach into the higher levels of playing, or dominate in Arathi Basin.

Let me know how that works out for you, and I’ll work out a 30-59 build for you once you get there!

-Track

P.S. Thanks, Kotaro. 😛

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Diamonds and Rust

January 31, 2008 at 7:49 pm (Arena, Dee Pee Ess, General Hunter Knowledge, Survival)

Gotta love that Baez factor, even if I do like the Priest version better.

Anyways, today’s topic – Gems. Jewels. Baubles. The shiny. Bling. If you’ve got sockets, you want those positively gleaming with the best gems you can find.

But what gems are right for YOU?

Well, let’s work that out.

Generally, you want to stack your sockets with the gems that’ll do the most. Every now and then, it helps to go for socket bonuses, but if you’d benefit more from getting a ton of agility vs., say, stamina and a +3 stamina boost, then you’ve answered your own question. Go for Agility, no arguments.

For example, if you are a Hunter, and you have a Stalker’s Helm of Second Sight, that bad boy should be loaded up with Agility gems. It should be redder than a bunch of drunken Commies at Chinese New Year.

But say, you’re like me, and you opted to get yo’ self some welfare epics, and you find yourself sitting on a nice, shiny Gladiator’s Chain Helm.

It has officially become trickier, as you now have a Red gem slot, and a Meta gem slot.

Hmm… What to put there?

Track recommends the following :

For PVE – don’t care what kind of hunter you are –

Relentless Earthstorm Diamond

Thundering Skyfire Diamond

For PVP – Once again, don’t care what kind of hunter you are –

Powerful Earthstorm Diamond

Enigmatic Skyfire Diamond

Relentless Earthstorm, as you can see, is not only a major boost to your Agility, but gives you the benefit of a +3% Critical Damage bonus. Apparently, this is calculated AFTER your talents and critical damage; so really, it’s just gravy. You can more than make up the difference of a lost point in Mortal Shots with this puppy.

Thundering Skyfire is great for anybody with a high attack speed and looking to maximize their DPS with +haste.

A good example would be a Troll Hunter, who can toss up Bloodlust every now and then, on top of Rapid Fire, and The Hourglass of the Unraveller (if you happen to be so lucky).

To maximize on that, you’d have to be Beastmastery, for the 20% speed increase from Cobra Reflexes. You’d be an arrow-shooting gatling gun. Kind of like this, but with arrows.

Keep in mind two things.

One, there’s a 40 second cooldown on the proc. You basically get a 3% chance on hit, which, according to ElitistJerks, works out to about one proc a minute. Not too shabby, but not constant.

The second thing?

Your shot rotation will be borked. You’ll be getting off Auto Shots faster than the global cooldown (which is one and a half seconds, that’s 1.5 for those of you who think A&S graduates stop using numbers after college) can reset. So to maximize the benefits, you’ve got to shoot nothing but normal, un-special bullets.

The Powerful Earthstorm is a sizeable +18 stamina, but the real benefit lies in the 5% Stun Resist. Any chance to resist Stuns automatically puts you a cut above the competition, and gives you a chance to avoid using that PVP insignia to put that rogue in their place.

Enigmatic Skyfire, combined with a Surefooted boot enchant and the Survival skill of the same name, is ridiculous. RI-DICULOUS.

You can max out around 25% resist to traps and snares.
Allow me to re-state that. TWENTY-FIVE PERCENT.

That means one out of every four Hunter traps, one out of every four Druid roots, one out of every four Frost Novas, one out of every four other things that could snap you up, will be null and void.

Pretty effing sweet, eh?

But these amazing bonuses, much like late-night telemarketing selling exercise tapes and the most technologically advanced hokum on the planet, have a cost that is not directly apparent if you are new to them, and drawn in simply by the allure of all things shiny and orderable over the phone.

That is, you must fulfill the requirements of the gem before you get its powers.

Captain Planet-style.

For example, I spent a good five minutes pestering guild chat with questions as to why I didn’t immediately get 12 agility for my head gear.

Not a moment later did I get the response, “Track, what does it say right below the gem’s bonuses?”

“Two Red Gems required. I’ve got the red gems, got more than enough, why the hell ain’t it working?”

“Track, there’s some grayed out stuff too, isn’t there?”

“Ayep, two yellow and two blue gems…. Wait, I need those too, don’t I.”

“Yep.”

So, research the requirements. If you need to fill a “More X than Y” requirement, FYI, it’s a required difference of 2 gems. And don’t be afraid to use purple, green, or orange gems. Those little babies are socket savers, let me tell YOU; but the best part is, they count towards both totals.

Basically, here’s the deal – don’t waste your time on regular +4’s you can get off the NPC vendors. +6 stat gems are readily available on the cheep-cheep from Auction House-trolling jewelcrafters, and most of the desirable ones are easy to find.

Also, if you want to save some ducats, buy the ore the particular cut is farmed from and ask a jeweler to do the cut for you. Tip in proportion to cost; 20% is usually a good tip, if it’s a hard-to-find cut (like any of the Earthstorm or Skyfire cuts), tip a little higher.

+8’s gets you into pricey territory, as they’re uncommon / rare, so just go for mid-level gems and you should be OK to start with before you get into raiding / PVP/ ERP.Also, grind that Consortium rep. There’s a good +Agility dagger to be had, and the higher rank you are, the bigger tithe you get paid as a member at the beginning of each month, and they send you some pretty nice jewels.

But, on the whole, you know what kind of sockets you have, and you now know what kind of gems you’ll need to fill them. It’s up to you to do a little homework of your own.

(What kind of teacher would I be if I didn’t let you learn by doing?)

-Track doesn’t have a grill, but he DID ice out his horns.

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Last Post.

January 15, 2008 at 4:52 pm (Beast Mastery, General Hunter Knowledge, Hunterology, Marksmanship, Survival)

To the few hundred of you that’ve seen my site, thank you. It’s given me hope that there’s actually *some* interest in learning to be a Survival hunter, or that the random curiosity of the Internet knows no bounds; hard to tell which, these days.

I am, however, quitting WoW. It might seem impulsive, but it’s something that’s been kicking around my head for a while now, and the thing that I started this blog to stave off, and give my time some purpose.

So, that said, here’s the build I’ve been using to a degree of effectiveness, as a final gift to you.

My build.

My Armory won’t be up much longer on Trackhoof. You might ask, “Why would a Hunter who has none of the things he’s preaching discuss the virtues of Agility, +crit, et cetera…”.

Easy. There was a need to write about the Survival tree, and I filled it as comprehensively as I could.

The page, naturally, will remain as both monument and resource to anybody who so chooses to track it down. I am no longer going to update it. In terms of my grand design for it, Survival Hunters Anonymous is nowhere near where it needs to be in terms of content, but most knowledge about the Survival class and proper play-style is not accrued through theoretical knowledge, but actual practice and execution.

Basically put, if you’re a good Hunter, Survival will only force you to become better.

Best of luck, and if you still have a nagging question that you feel only I could answer, shoot me an email at Survivalhuntersanonymous@gmail.com . I will be available and more than happy to help you out.

Happy trails.
-Track

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Why Agility is a Survival Hunter’s Best Friend.

January 10, 2008 at 5:40 pm (General Hunter Knowledge, Survival)

Well, general traffic and the searches that have led some to my little hole in the wall about Survival Hunterism say that the people, and who knows how many of you there are, demand to know why we Survival Hunters must stack Agility higher than a pancake buffet at IHOP.  

It’s our bread and butter, baby. Agility is our moneymaker. It’s our thing. We even have talents that increase our Agility.

…but WHY, Track, WHY Agility?

Simple. You get Ranged Attack Power, +crit, +armor, +dodge, and a boost to Expose Weakness at the same time. It’s fantastic.

For each point of Agility at 70, as Survival, you get the following as a bonus :

1.16 RAP
.028 Crit
2.26 Armor
.045 Dodge.

And also, remember, 25% of your total agility is converted to bonus AP when Expose Weakness pops.

Say you’re me, and you, at 70, have 523 agility. (the number as of 1/10/08… pending changes)

With Expose Weakness, you contribute an extra 130.75 AP to the party whenever you proc.

With Trueshot Aura, you get a static 125 AP at 70.

Keep in mind EW scales with your gear. The more Agility you have, the more you crit, the more AP everybody gets, and the happier you are.

So, say you hit around 600+ Agility. That becomes almost 150 AP for your entire raid if you’re taking on a boss.. and as 14 AP = 1 point of Damage per Second, you’re contributing 10.7 extra DPS for everybody in the party, whereas you’d only bring 8.9 if you had Trueshot Aura.

That’s just walking in the door for raiding at 600 Agility. (Which, by the way, is what I recommend as a bare minimum, with all the enchantments and +agility gear out there, you should be sitting somewhere comfortably above that, probably in the range of 650. For chrissakes, you can get more than 70 agility from enchantments alone!)

Yes, there you go, you little benchmark-swilling raconteurs. Six hundred and fifty agility, on top of your other stats. Hop to it.

-Track

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Misdirection. Friend or Foe?

January 10, 2008 at 4:06 am (Beast Mastery, General Hunter Knowledge, Marksmanship, Survival, Whoops.)

So, at long last, the journey begins anew.  

Track has hit the big 7-0… and I was a little taken aback at not having an experience bar.

Got used to it quickly, though.

First things equipped? Felstalker Bracer, Valanos’ Longbow, and a Gladiator’s Chain Helm. Had to skill up the bow, though.

But I was most eager to get my hands on Misdirect.

Not having a hunter at 70 prior to Track, Misdirect seemed like the answer to my prayers. Being able to micro-manage the pulls, drag that responsibility kicking and screaming away from the tank, and still trap everything I need to stay effective is a wet hunter-dream for me.

(One definitely more achievable than my other wet dream involving Kate Beckinsale, Salma Hayek, and a pool of chocolate syrup. If you’re gonna dream, dream big, that’s what I always say…)

So I grab Misdirection from the Trainer. Once again, cockiness took effect. I got into a Shadow Labs group, grabbed a tank from my guild (btw, Kessik, if you’re reading this, sorry, dude. Sis grabbed the comp when I was helping take in groceries… and I came back to my computer not only having quit out of WoW, but also being Lemon Partied. BY MY SISTER.) and went a-shooting.

Things went fine for the most part. Then the moment of truth came. “Hey, wait a second, I have misdirect. Lemme use that for the next pull!”

Misdirect on the tank? Check.
Totally borked pull? You bet.

What were my mistakes?

A) Tank wasn’t close enough to them. And they picked up a friend on the way back.
B) The friend part was an accident, the roaming Felguard just rolled that way without me seeing it. Pay more attention.
C) I used a Distracting shot, but tank wasn’t in LoS of them, so they rolled towards him and on towards the healers. WTF?

So, what’s my plan? Misdirect is a useful tool, but I clearly don’t know how to use it properly.

– Grab a pet that needs leveling… and has good defense. JoanRivers, my Carrion Bird, fits the bill nicely.

– She’ll grab threat and hold it once she gets it. Place her somewhere outside the range of roamers, scamper halfway between, and use her as my imaginary MT. Put my trap up, pull to MT, grab the secondary target and trap.

– Practice instance pulls until mastered.But on an up note, I do have an Earthstorm diamond coming my way. Just need to get that puppy cut and we’re up 12 Agility and that blessed 3% to critical damage. We feel emboldened and ready for whatever comes our way…

Even if we do suck with Misdirection.

-Track

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