Hunterology – Some Heads Are Gonna Roll

January 27, 2008 at 6:43 pm (Hunterology, Survival)

Alrighty, time for another installment of Hunterology.

Since you took the intro level course, Gearing as A Hunter (And if you didn’t, now’s a good time to do so), and I assume you’re at level 70, and furthermore, loving Survival with every pore of your body, it’s time to worry about gear.

Last time was a nice, quick, guidelines to getting geared. Now we’re gonna go a little bit more in depth, as in, what you’re looking for, what you NEED, and what you’re gonna do to get it, starting with headgear.

So, let’s assume you’re in a mixture of blues and quest greens, hitting around 450 Agility. In other circumstances, I’d recommend that you look at BRK’s guide for Hunter Gearing, which is a valuable resource…

But you’re a Survival Hunter, which means your needs are slightly different from other hunters.

Yes, you want +AP, but you’re not hurting as much for it as you would with MM or BM. It’s not the major focus of your tree. You NEED Agility, however, and depending on the situation, +Crit helps.

So, let’s look at headpieces. First off, for sheer amount of potential Agility, you cannot go wrong with either the Gladiator’s Chain Helm or the Stalker’s Helm of Second Sight – The latter starts out with 31 Agility, and 3 blue sockets, which, although you lose 8 AP by not filling them with blues, you can gain 24 Agility by filling them with Delicate Living Rubies.

The former begins with 34 Agility and two sockets… one of which is a Meta Gem socket. Now, think a second before you toss anything in there. By dropping a Meta Gem, such as the Relentless Earthstorm Diamond, in the socket, with everything else lined up nicely, you can have +12 agility for one slot, AND 3% increased Critical Damage. If that’s not what you want, I’ve got a forthcoming post on Gems, so hold tight on that Meta slot.

A close third is the Beast Lord Helm. 25 Agility to start with, +2 mp5 for socket bonus, a Meta and a Red. 50 AP, little less than the Stalker’s Helm, but more than the Gladiator’s Chain Helm, and benefits from the Set Bonus of reduced trap cooldown time.

Now, if +hit is an issue, and you want to stack + to crit chances, go for the Helm of Desolation. No Agility whatsoever, but if you get two pieces of Desolation gear, you get a sweet +35 to hit, which, if you have Surefooted, will put you halfway to being where you want to be, +hit wise. More than if you happen to be a bow-using Troll or a gun-using Dwarf… you bastards. 😛

So, in terms of preference:

1) Gladiator’s Chain Helm. It has potential for loads of agility, a meta slot, a solid amount of +crit (almost 1% crit by itself!), intelligence, more stamina than you can shake a stick at, and 36 AP. Not too shabby.

2) Stalker’s Helm of Second Sight. The quest tree is rough, but the reward is sweet. A solid helm with a balance of Agility, Stamina, and Intellect. What it lacks in +crit it makes up for in having +mp5 and AP.

3) Beast Lord Helm. Drops off of Palatheon the Calculator in Mechanar, who you want to put on farm status for an Abacus of Violent Odds. (Haste is too good to pass up!). Comes with a balance of Agility, Stamina, and Intellect, but less Mp5, and less AP, as well as a lower possible Agility total. BUT, it does have a Meta slot.

4) Helm of Desolation. Only gives +stamina and +int, but has a Meta and a yellow slot. +14 to crit, +4 to hit on slot. BUT, gives +35 to hit when paired with another piece of Desolation gear.

5) Honorary Mention : Malefactor’s Eyepatch. C’mon, you could be like a pirate. Or David Bowie.

So, basically, if you want to up your AP, go with either Beastlord’s or Stalker’s Helm. But if you want the all-around best, no doubt, go for Gladiator’s Pursuit. It’s the shiz, and easy to get, too.

Until Next Time,



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